One of the base games has already been released, while the other was announced at the beginning of the summer. A new rumor now concerns the planned story DLC for both titles.
Renowned Capcom leaker Dusk Golem commented on the publisher’s admission that it is currently too focused on new Resident Evil installments and remakes of older titles to consider any spin-offs. According to the insider, Capcom intends to address this gap in its development roadmap by creating longer, story-driven DLC expansions for Resident Evil games, including this year’s Resident Evil: Requiem and next year’s Resident Evil: Veronica, which will be a remake of Code: Veronica. However, Dusk Golem warned fans that these DLCs will require time to complete because they are expected to be substantial.
But I will clarify these DLCs are coming out way after the games & this is a recent development & choice. Requiem’s story DLC is eyeing a late 2027 release date at present, Veronica’s will probably be somewhere in 2028 over a year after the game came out too.
— AestheticGamer aka Dusk Golem (@AestheticGamer1) July 27, 2026
“Capcom’s temporary solution to the current lack of spin-offs is that, over the past few months, it has decided to focus on several story-driven DLC expansions lasting multiple hours for Resident Evil Requiem, Veronica, and potentially future Resident Evil titles, allowing them to fit into the current development pipeline. However, I want to clarify that these DLCs will launch long after the games themselves, and this is a recent development and decision. Resident Evil Requiem’s story DLC is currently targeting a late 2027 release, while Veronica’s expansion will probably arrive sometime in 2028, more than a year after the base game,” Dusk Golem wrote.
We have already seen part of this approach in the most recent Resident Evil DLC expansions. Shadows of Rose, released for Village in 2022, could take up to three and a half hours to complete, while Resident Evil 4: Separate Ways established a new standard: its main story lasts five to six hours, and achieving 100% completion may take as long as ten. This shift is a logical move for Capcom. If the studio is not yet ready to develop standalone side stories, larger DLC episodes allow Resident Evil to continue moving forward without derailing the strategy surrounding the mainline games. They also give fans something more substantial than a costume pack or a short bonus chapter while keeping the release schedule centered on the main titles.
Capcom may not be producing spin-offs at the moment, but it is clearly trying to fill that gap with paid DLC expansions capable of standing on their own. The only catch is patience, as these projects appear likely to arrive long after the release of their respective base games.
Source: WCCFTech



