A successful game from 1997 had a message related to crunch!
In case you have played PC games in the Windows 95 era already, you probably know Dungeon Keeper that had an MS-DOS version as well. This version has a hidden message that is shocking, as the 90s were far slower than the 2010s:
„I look around the office, and all I see are the tired, pale faces of the Keeper team. This project has destroyed the health and social lives of each member, so I hope you like the game.” The game that was made „16 hours a day, seven days a week, for nearly five months.” That’s 2400 working hours. With a five-day work week, with eight hours a day, that’s a year in normal circumstances. Think about it for a second…
Bullfrog Productions, the devs behind Dungeon Keeper, previously made Populous and Theme Park as well before. The game’s director is Peter Molyneux, who later promised big but mostly flopped with his future franchise, Fable…
So, the crunch time was already a problem in the 1990s in the gaming industry, which means the issue isn’t new…
Source: PCGamer
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