Crunch Time Was Already A Problem In The Gaming Industry Two Decades Ago!

A successful game from 1997 had a message related to crunch!

In case you have played PC games in the Windows 95 era already, you probably know Dungeon Keeper that had an MS-DOS version as well. This version has a hidden message that is shocking, as the 90s were far slower than the 2010s:

„I look around the office, and all I see are the tired, pale faces of the Keeper team. This project has destroyed the health and social lives of each member, so I hope you like the game.” The game that was made „16 hours a day, seven days a week, for nearly five months.” That’s 2400 working hours. With a five-day work week, with eight hours a day, that’s a year in normal circumstances. Think about it for a second…

Bullfrog Productions, the devs behind Dungeon Keeper, previously made Populous and Theme Park as well before. The game’s director is Peter Molyneux, who later promised big but mostly flopped with his future franchise, Fable…

So, the crunch time was already a problem in the 1990s in the gaming industry, which means the issue isn’t new…

Source: PCGamer

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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