Yves Guillemot, the CEO of Ubisoft, has explained the reason behind the nearly six-year-long waiting.
Guillemot has told the following to IGN: „When you create a game, you have to make sure you will come with something that will be different enough from what you did before. The last time we did a Splinter Cell [which was Splinter Cell: Blacklist in 2013 – the editor], we had lots of pressure from all the fans saying, ‘Don’t change it; don’t do this; don’t do that.’ So some of the teams were more anxious to work on the brand. Now there are some things and some people that are now looking at the [Splinter Cell] brand; taking care of the brand. At one point you will see something but I can’t say more than that. Also, because of Assassin’s Creed and all the other brands taking off, people wanted to work on those brands more. so we have to follow what they like to do.”
Guillemot seems to have forgotten that Starlink, which came out last autumn on PlayStation 4, Xbox One, Nintendo Switch, and PC, sold under expectations, causing the physical toys for it to be no longer manufactured (or the product line expanded). Think of Disney’s Infinity or Activision’s Skylanders here.
This secrecy could hint at how the next Splinter Cell game could become a next-gen title, but the comment it slightly scary – Sam Fisher’s new adventures might be significantly different from the older ones. Beyond Good & Evil 2 is also not similar to the first game…
Ubisoft might talk about this game at this year’s E3… or maybe they won’t.
Source: GameSpot
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