Is history repeating itself once again? After Blizzard cancelling Starcraft: Ghost in the 2000s, there is a new report about them pulling the rug from under an FPS in the franchise…
Kotaku reports that the Starcraft FPS, which was „like Battlefield in the Starcraft universe”, codenamed Ares, has been cancelled after two years, even though one source of the site says it was „looking quite good,” and another source said it was a „massive shock” to cancel the project altogether with another unannounced, mobile title.
The good news is that nobody was fired over these games: the employees were redirected to work on the Overwatch and Diablo franchises, as both of them are planned to announce a new game at this year’s BlizzCon! (However, we hope that Overwatch 2 will not be a mobile game – Blizzard has disappointed many fans when they revealed Diablo Immortal!)
„We don’t generally comment on unannounced projects but we will say the following: we always have people working on different ideas behind the scenes – including on multiple projects right now – but the reason we tend not to discuss them publicly is that anything can happen over the course of development. As has been the case at Blizzard numerous times in the past, there is always the possibility that we’ll make the decision to not move forward on a given project. Announcing something before we feel it’s ready stands the risk of creating a lot of frustration and disappointment, both for our players and us, not to mention distraction and added pressure for our development teams.
We pour our hearts and souls into this work, and as players ourselves, we know how exciting it can be to see and know with certainty that a new project is coming. Knowing that changes or disappointments can happen doesn’t make it any less painful when we have to shelve a project or when an announcement doesn’t go as planned. We always make decisions about these things, regardless of the ultimate outcome or how things might be interpreted, based on our values, what we believe makes sense for Blizzard, and what we hope our players will enjoy the most. The work that goes into these projects – whether they ship or not – is extraordinarily valuable. It often leads to great things and helps foster a culture of experimentation here.
With all that said, we’re very much looking forward to revealing other things we’re working on when the time is right,” Blizzard has responded in a statement.
Making a shooter out of Starcraft doesn’t make much sense, though. How on Earth would a zerg rush look like in an FPS!?
Source: Gamesindustry
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