Call of Duty Warzone – The free-to-play Call of Duty battle royale, which got several millions of players in a single day, already has big plans ahead.
The developers (Infinity Ward, Raven Software, but even Sledgehammer helped) already work on supporting the game, as it is a live-service game, meaning it will be constantly updated and modified over time. Patrick Kelly, the co-studio head of Infinity Ward, revealed a couple of things to USA Today in an interview (before the game launched). „We brought several twists to battle royale. I do think the world you play in is going to be undeniably unique. We wanted that world to be as realistic and relatable as possible, so we modelled it after real cities and real locations around the world. We wanted each one of the buildings, for example, to feel real like something you would see in the world. Warzone has thousands, and they are all very real. There’s an airport, there’s a train station, there’s a downtown section, there’s farmland, suburbs, you name it.
For one thing, we are initially going to roll out with 150 players, when you are typically seeing 60 to 100. I can tell you we are already playing with 200 players. We are going to release that a little bit later,” Kelly said.
He also brought up the teams that could be either smaller or bigger shortly:
„So let’s say you show up alone and just want to play solo … or if you show up with a buddy, you just check the box that says, ‘Don’t fill my squad,’ and you will just be a duo. I can tell you we have four- and five-player squads we are already playing with. But we want to launch with something we know works really well and we have tested to the nines and then play around with these different team sizes.”
So the battle royale genre is alive and kicking.
Source: WCCFTech
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