Thomas Mahler: Multiplatform Developments Will Hold The PlayStation 5 Back

The founder and creative director of Moon Studios (which developed Ori and the Blind Forest and Ori and the Will of the Wisps) talked on the ResetEra forums about how we shouldn’t be thinking oh so positively with the arrival of the two next-gen consoles.

In theory, the PlayStation 5‘s game data processing will be about 100 times faster than what the PlayStation 4 can do. Still, Mahler thinks it’s an important difference between the two console generations: „I would be shocked if most third-party developers would not just develop their games for the lowest common denominator. I mean, there’s 0 chance that levels will get changed just because the PlayStation 5 can load them faster, simply because it’s way too expensive and work-intensive to do that.

The super-fast PlayStation 5 SSD is nice for first-party, but it won’t make any economical sense to heavily adjust your games to suit one particular platform. On PCs and the Xbox, you’ll have to work with what’s there. So it’s 2 platforms against 1. The scenario pointed out in the OP is highly unlikely,” Mahler wrote. He’s right: only Sony Interactive Entertainment studios’ games (aka first-party) titles will make the best use of the new SSD.

And Mahler is not alone. „I think it will mostly matter to Xbox-exclusive titles, which will be able to be programmed to get every drop of extra juice from the machine. It may also buy the new console a longer generation cycle. However, all developers building multi-platform titles are bound by the lowest-spec target hardware, so the only advantage I can imagine there would be stabler framerates on higher-end resolutions for the Xbox Series X,” Quantum League developer Balthazar Auger said previously.

We can’t disagree with either of them.

Source: WCCFTech

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