Since possibly the last physically held video gaming convention of the year, Belgian Larian Studios has seriously started working on the new Baldur’s Gate.
During D&D Live 2020, we saw more than one hour of new gameplay of Baldur’s Gate III, where the developers showcased the improvements and additions they made via the community’s feedback. A few things have changed since the last time we saw the new Baldur’s Gate, and the devs recapped it for us:
„The narrator that will lead players through the game has changed to present tense/second-person narration. Changes have been made to the initiative system. Previous gameplay showed the side initiative, which has evolved over the past month. Characters with similar individual initiative can now be grouped automatically, allowing players to try out combinations and align their attacks in a group initiative system. Other characters and enemies will have individual initiative.
Vincke showed the inspiration system for the first time. Inspiration points allow the player to reroll one of their dice—a very valuable tool for when the roll of the dice decides life and death. These points are awarded to the player for finding special solutions during their playthrough. Reactivity to the player character: Vincke played as a custom character elf, showcasing how the world reacts to who you are and, more importantly, which decisions you have made in the past,” Larian writes. Keep in mind that Baldur’s Gate III is also set in the Dungeons & Dragons (D&D for short) universe, so having things like an initiative or an inspiration system is completely understandable.
Baldur’s Gate III is planned to hit Steam’s Early Access in August (though the plans might change!), and the game has also been confirmed to be on Google Stadia. Larian is not ruling out a port for the next-gen consoles (PlayStation 5, Xbox Series X) either.
Source: Gematsu
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