Outriders‘ developers believe that the world has sped up so much that the players don’t have time to really get into a game.
In February, People Can Fly said that more and more AAA looter shooters pick up the live service format (which usually means they require a constant Internet connection, and they expand over time). An example of that would be Anthem that BioWare has taken back to the drawing board to create version 2.0 of it to maybe see some success with it. However, the Polish team says Outriders is going to be a „full game” at launch, and we’ll receive the „complete package” for 60 dollars. Yeah, until there’s a DLC. Because then, it’s not the complete package, unless said DLC is free…
Bartosz Kmita, the director of Outriders, told IGN in an interview that if the team decided for a live service model, then they’d have cut the content into pieces and they didn’t want that. He thinks players no longer can afford hundreds of hours for a single in-game item. „When we started our game and realized that the story is so important, we realized if we did a game-as-a-service, we would probably start chopping everything into sub-content. We didn’t want to do this because the story was so important for us. We think that there are a lot of cool games on the market, and people maybe don’t have any more time to spend 300 hours to grind one item,” he said.
He also expressed that they wanted to work on their IP and not someone else’s: „We wanted to do our game, not work on others’ IP, no matter how good those IPs are. We decided to make a game for ourselves that we would want to play, so we wanted to go a little bit more grim and gritty,” he added. (Unless there’s the Marvel link in this game… because then this isn’t entirely their IP.)
Outriders will launch late this year on PlayStation 5, Xbox Series X, PC, PlayStation 4, Xbox One, and Google Stadia.
Source: PSL
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