They want to possibly use a different approach to it.
The Finnish studio that raised 41.5 million euros through shares, is faring well. Their CEO, Tero Virtala, was interviewed by Gamesindustry, where he discussed the issue: „Multiplayer gaming is a highly competitive space, especially when you talk about PvP or team-vs-team games — but in the co-op space, there are a few highly successful games. There’s a clear reason for that: in PvP and team-vs-team, the content creation is not that big of an issue because the other players are the content — they’re always making the experience new, session after session.
In co-op games, the challenge was often the content treadmill. In order to create long-lasting experiences, the developer cannot rely solely on handcrafting and making every single level and mission unique because that’s not typically a path that’s sustainable. We saw that there are unsolved questions about how a long-lasting, service-based co-op game could be made. If we can solve those problems, if we can bring the way we tell stories via the world and exploration, those could be elements we can utilise better in co-op (PvE) than PvP,” Virtala said.
He also mentioned the two titles that are in development and will be published by Epic Games: „When we were focused on just creating one single story, I don’t think we were utilising enough of all the hard work we did on creating the background for these worlds. With Control, we took the first step in giving players more reasons to spend more time in the world, explore them and that’s been successful. With the project we’re doing with Epic, it’s in a world we want players to spend more time in. There are more opportunities to explore the world and the brand than in one single game.”
Virtala briefly mentioned Control’s sales as well: „We’re really happy with the success of Control. It won Game of the Year awards, it has sold over two million units and continues selling, but two million is not yet a major hit in our industry. When we talk about major hit games, we’re talking on an industry level – that’s what we’re aiming at.” In comparison, Alan WAke sold three, while Max Payne sold four million titles, respectively. However, back in those days, we didn’t have subscription services like (Xbox) Game Pass and PlayStation Plus.
Remedy is currently developing the single-player campaign for Crossfire X/HD, Vanguard, and the two Epic Games projects.
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