The studio, now part of Sony Interactive Entertainment, works behind the scenes on several games.
Tom Farnsworth, Bungie’s senior design lead and creative director, tweeted a picture celebrating the released content since the move to the Destiny IP. However, the Bellevue, Washington-based studio isn’t exclusive to this IP, as he pointed out an interesting fact in a later tweet, “This shield (in the studio logo) shows what 11 years at Bungie looks like. Each medal represents one of the 25+ Destiny releases we’ve shipped to millions of players. We completely changed how we develop games and do business during that time, moving from strictly boxed products to live service games. And with the support of Sony, we are working on several unannounced projects too. Come join us!”
Sony announced late last January that it would buy Bungie for $3.6 billion (an announcement shortly after Microsoft announced its intentions for Activision Blizzard), and the deal closed by mid-July. In principle, the studio will remain multiplatform. Sony wanted a team experienced in live service games because it tried to expand in that area. Bungie wished to turn its IPs, especially Destiny, into transmedia so it could be seen on TV, for example. In June 2018, the studio received a $100 million investment from Chinese tech giant NetEase to set up another team to work on other things parallel to Destiny. In 2019, Bungie CEO Pete Parsons set a target of 2025 for releasing their new IP.
The name of the new IP could be Matter, based on a patent registration, and Bungie was already looking for people to work on it in early 2020. In their job offers, he described the game as a lighthearted game with whimsical characters, and about two months ago, their older IP Marathon was rumored as a possible plan.
So things are looking up for Bungie…
Source: WCCFTech
Leave a Reply