The reason is quite prosaic: the games (if you can say that because some of them might be asset flips…) are easy to “100%”…
It has become an essential feature of the PlayStation Network that the games available on it have a Platinum trophy, usually awarded when you’ve completed all the challenges in a game. For example, you’ve completed God of War: Ragnarok on the hardest difficulty level. The Platinum trophy is the last to fall into your lap. You have to work hard for them, and it’s no wonder, so few people get them in many games.
But not all developers think that way. There are examples of a game (or an asset flip, a cheaply bought product with models, textures, and sounds, put together with little work) going in the opposite direction and getting a platinum trophy in as little as five minutes. The video embedded below is an example.
The PlayStation Store’s quality control is abysmal. (Take, for example, Gilson B. Pontes’ shoddy work released annually, claiming to be action RPGs while being almost unplayable.) That’s why so many low-quality shovelware games have been popping up on Sony’s digital platform.
So far, we haven’t heard much about the sales of games that sell themselves quickly. Matthew Green from TheVoicesGames admitted on Twitter that Spectrewoods has generated over 100,000 sales for PlayStation 5 and PlayStation 4. TheVoicesGames is behind several shovelware products, and if you consider that Spectrewoods costs 49 cents and that you can get the platinum in five minutes, you can quickly connect the two dots: yes, there are trophy hunters out there who don’t mind that a game is terrible if you can quickly get that Platinum trophy.
The problem is that a side effect is that Sony’s interface is starting to sink to Steam’s level. Valve’s digital store also has a pile of lousy games.
Source: PSL
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