There will be a slight difference between the Xbox Series X and the Xbox Series S in the latest game from Turn 10 Studios, which has dropped the number eight from its title…
Microsoft recently kicked off the final marketing phase for the game, with its release less than a month away. In the video below, you can see the rebuilt Maple Valley in action, the Hakone Circuit, and the Grand Oak Raceway. Klobrille also took to Twitter to announce the graphical modes we expect to see on the console. Xbox Series X will have three options available to racers.
Performance mode will aim for 60 FPS at 4K resolution. Performance Ray Tracing turns on ray tracing during races, but the resolution is no longer native 4K but dynamic, and the frame rate is 60 frames per second. The actual resolution in the latter mode is unknown, and we probably won’t know until Digital Foundry does its analysis (they do it with all significant games, so it’s just a matter of time). Using ray tracing is a considerable advantage over Gran Turismo 7, as you can’t turn it on during races in Polyphony Digital’s game. The third option is Visuals: native 4K resolution, ray tracing in races, and 30 FPS.
And VGC wrote about the Xbox Series S graphics options. Here, we get two modes instead of three, but none of them will have ray tracing, which is becoming increasingly common in XSS versions of games (Microsoft is slowly realizing that the console is holding back the big brother). The details here aren’t clear, but in Performance mode, you get 60 FPS at dynamic resolution, while in Quality mode, you’re aiming for 30 frames per second at “maximum” resolution. (They probably didn’t mean 4K, but 1440p, but that’s just a guess on our part…)
Forza Motorsport will be released on October 10 for Xbox Series and PC, but it will also be available on Xbox Game Pass as usual for first-party games.
Source: WCCFTech
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