The Japanese publisher (who is presumably already working on the new Resident Evil game with the next-generation engine, RE neXt) may be taking inspiration from EA Motive.
Dead Space Remake has been out for over a year now, and it’s a great testament to the fact that this reimagined version of the game, originally released in the fall of 2008, is still a great sci-fi space horror. The visuals have been significantly improved, which has had an impact on the experience, but the Intensity Director feature has made it feel fresh and innovative, even though we’ve been familiar with the events for over 14 years. Capcom can build on this success for Resident Evil 9 (which has yet to be announced by the Japanese company).
But Resident Evil isn’t as scary as the first two Dead Space titles. Isaac Clarke is not a trained agent, he’s just an engineer with a handful of helpers. There’s no escape and no outside help. Of course, you can’t expect Resident Evil 9 to take place on a spaceship, but it could learn from the dark and (in a good way) scary atmosphere. Isaac, on the other hand, has taken more elements from the narrative philosophy of Silent Hill, as he can’t really be described as an unstoppable Rambo, but rather as a desperate, frightened, and psychologically struggling man. These elements come through much more in the remake because of the voice acting, making the protagonist much more believable.
This is the direction Resident Evil 7: Biohazard has taken with Ethan Winters, an ordinary man trying to save his wife. He’s not a secret agent (like Leon S. Kennedy, who was sent to rescue the US President’s daughter in Resident Evil 4), but Capcom didn’t go deep enough. Resident Evil 9 could delve deeper into themes of denial, trauma, and guilt, and maybe the third chapter shouldn’t have a big change of scenery this time…
Maybe Capcom is watching.
Source: GameRant
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