inFamous: First Light – Girl unInterrupted

Do you remember Fetch, the girl with the neo superpower from inFamous: Second Son? Did you liked her? Good. Because in the First Light DLC you will lead her this time against drug dealers and other scum in the city of Chicago. Your goal? To free your brother from the clutches of an evil drug dealer and gang leader. Your weapon? Why, your neon power of course!

 

Fetch (Abigail Walker), the main female hero of infamous: First Light is an interesting character. She’s typically the kind of girl, you will find whether pretty or not (well she’s definitely not my type) but her strong character makes up for her lack of beauty. (At least for those who doesn’t find her attractive.) She wasn’t particularly smart either in infamous: Second Son – in First Light she’s somewhat smarter. But one thing is certain: she’s definitely a well-shaped, believable female character and not some big breasted babe running and gunning everybody. While she isn’t a pretty woman in my book, I kind of liked her as the main character of a game. inFAMOUS_First_Light-Fetch_3

You can make it Neo(n)

She’s better be interesting because neon is the only superpower she can use, instead of the multiple powers of her “conduit” pal and lover: Delsin Rowe, the cocky hero of the main game: inFamous Second Son, who has two other powers (smoke and video) as well. That may sound a bit like a let-down, but let’s not forget, that it’s a standalone full DLC, with a complete story which we are talking about and which costs $14.99 while the full game of inFamous: Second Son costs $39.59. For those $14.99 you will have a rather long story with some interesting characters and twists and some new skills tied to the neon power. Twitch is also an expert at the neon power which makes her superfast at just running and flying. You can appreciate her various skills why you are held prisoner at the DUP prison stronghold with the DUP “domina” boss, Augustine Brooke being her only company. inFAMOUS_First_Light-Fetch_5

What’s the scoop?

According to the game’s story, which is told through comic book like pages, Abigail was once a drug addict girl before becoming the neon power wielding conduit: Fetch. Her brother saved her from the total addiction and also from her own parents who wanted to send Abigail to the DUP. Now it’s Brent’s turn to be saved, since he gets kidnapped by a band of drug dealers. Abigail becoming “Fetch” swears to get his brother back whatever is the cost. Well the cost is actually doing lots of various missions against other drug dealers, the police or some important politician. It somehow seems more like an excuse to just shoot and punch stuff, and generally to wreak havoc like in the main game: Second Son, where the story was more important.inFAMOUS_First_Light-Fetch_4

Not without my brother

The story has actually two timelines: in the first one Fetch is trying to save her bro, and in the other one (two years later) she’s already a prisoner at DUP and tells Augustine the whole story about her whole crusade to get her brother back and fight bad guys. Once again you can get at various places in the beautiful virtual Seattle in the first timeline but in the second one you are confined to some big arena where you have to fight waves and waves of various enemies. It’s similar to the “horde mode” of other games, which I personally find incredibly boring, but many people like this so I won’t complain much about it. Still the fact that this arena is a rather bland and boring place doesn’t help matters. Fortunately the Seattle missions, which are about 70% of the game are still much fun and the city looks still gorgeous.
inFAMOUS_First_Light-Fetch_6

What else to do?

Like in all open world games you can do lots subquests and have more or less interesting tasks. Like in Second Son, you can “control” the city by fulfilling those missions. There’s also the “infamous” (haha) graffiti making feature, but this time you can make neon graffiti not the simple one, and also making it is somewhat easier (and thus less interesting unfortunately). The game is also using a lot less the special features of the DualShock 4 controller which is a bit of a shame. Fighting however is still an important part of the game with DUP agents, drug gangs and the police trying to stop Fetch. The gameplay isn’t too hard compared to Second Son: while I played at the same level of difficulty, I had an easier time kill everybody. I wasn’t killed at once in the game and did not had to resort at the “run away, hide a bit, refill the health bar, than run back” kind of tactic either. Still, the combat is very fun, if not really challenging in this DLC.inFAMOUS_First_Light-Fetch_7

Worth to “fetch”?

While infamous: First Light is indeed a “lighter” inFamous, still it’s a $14.99 well spent. Fetch is a likeable character and while the story isn’t anything special it’s still entertaining and brings a nice backstory to the whole infamous universe. If you have never played Second Son (which I doubt if you are a PlayStation 4 owner) it can be considered as good “taste of things to come” for Second Son. Still don’t forget that there are more superpowers and more story in Second Son before making a decision to whether buy it or not.

-BadSector-


Pro:

+ Very good value

+ Still looking awesome

+ Fast and furious combat…

Contra:

– …which is a bit easier

– Story is a bit simple

– Only neon to use


Editor: SCEA

Developper: Sucker Punch

Genres:Action, 3D, TPS, superhero

Publication: 2014 August 19


inFamous: First Light

Gameplay - 8.2
Graphics - 8.5
Story - 8.3
Music/audio - 7.7
Ambiance - 8.6

8.3

EXCELLENT

While infamous: First Light is indeed a “lighter” inFamous, still it’s a $14.99 well spent. Fetch is a likeable character and while the story isn’t anything special it’s still entertaining and brings a nice backstory to the whole infamous universe. If you have never played Second Son (which I doubt if you are a PlayStation 4 owner) it can be considered as good “taste of things to come” for Second Son.

User Rating: 4.4 ( 1 votes)

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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