A real-time strategy on PlayStation 4 and Xbox One? It already sounds good…
Back in May, we wrote about how Jakub Różalski (Polish illustrator and concept artist) imagined an alternate World War I result – its result was 1920+. Back then, it seemed that the game is going to be a shooter. There are some changes in the plans!
Iron Harvest switched genres to appeal to the strategy fans – the walking machines have become part of everyday life after farmers mixed the past with the present (future?). In the war, three factions are facing each other. Quoting from the official website (here, facebook: here):
„The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.
The Polania Republic is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.
Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air…”
The developer is KING Art Games (The Book of Unwritten Tales, as well as The Dwarves, soon to be published by THQ Nordic), and the game is going to be done by 2018 on PlayStation 4, Xbox One, and PC.
More images: here.
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