Kazunori Yamauchi had a quite bold statement in his interview with IGN.
Kaz is currently supervising the next Polyphony Digital title, namely Gran Turismo Sport, which should launch this autumn is there’s no more delay. Regarding the game, he looks quite… optimistic: „The models that we use for Gran Turismo Sport now, these models will probably support generations of consoles beyond the PlayStation 4 and the PlayStation 4 Pro. This level of data will probably carry us for the next ten years, or so, I think, because the level of precision of these models is unmatched anywhere in the world right now. The only models that are higher in quality to what we have here would be the CAD models coming straight from the manufacturers, which cannot be rendered in real-time, obviously. For models that can be rendered in real-time, this is the best data that you’ll find anywhere in the world.”
He also took a turn to be mentioning the audio, too: „The things you can do for sound are limitless. I mean, there’s no end to the amount of work that it can take. And there are still more things that we want to make better, but having made some different discoveries in doing our development – and having been able to implement that now – is very satisfying. Regarding graphics, even with the PS4 and PS4 Pro generation, we could always use more power. But regarding audio, there is a higher degree of freedom with what we can do now. Regarding just audio, I think the environment that’s available to us now is very rich, relatively speaking, compared to graphics.”
What about simulation and physics? No mention of those. Gran Turismo Sport will be out this autumn on PlayStation 4 with PlayStation VR-support. Have a look at an evolution video of the franchise:
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