Middle-Earth: Shadow Of War’s Ending Will Be „Overcompensating”

After Shadow of Mordor, Monolith wants to make up for the mistakes in another aspect.

At E3, Gamereactor interviewed Bob Roberts, Monolith’s Design Director said the following: „We’re trying to make this [Shadow of War] like the conclusive feeling epic ending for these characters and this story that we only really got halfway through last time. We’ll wrap up Talion and Celebrimbor I think in a way that people will find very satisfying. We took that criticism from last time as well; the ending was a little lackluster, I think if anything, people will think we’re overcompensating this time a bit.”

Overcompensating isn’t that much of a problem if the game is great – if the ending is explosive, we won’t be disappointed. If Shadow of War manages to avoid the mistake that Halo 2 did (great game, cliffhanger, shocking ending), then the game, which will arrive on October 10 on PlayStation 4, Xbox One, and PC, will be highly regarded by us.

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