The artist behind the user interface has spoiled Activision’s plans (once again).
Crash Bandicoot: N. Sane Trilogy launched a month ago on PlayStation 4, which has its physics modified in comparison to the original Naughty Dog development. However, seeing how Activision is the publisher, seeing Crash show up outside Sony’s console is pretty much just a question of time. Breaking boxes will happen on Xbox One, too.
Kara Zisa worked on the trilogy’s user interface… and look what showed up on her website: those are Xbox buttons and not PlayStation ones. Why would Zisa work on the UI for another platform? Simple: the publisher requested to do so.
That announcement should happen probably at Gamescom, dear Activision – the video was saved by AllGamesDelta, praise their name.
Leave a Reply