CD Projekt RED issued a quite lengthy statement on Twitter.
„If you’re following news related to CD Projekt Red, you might have recently stumbled on information regarding morale here at the studio. We’d normally avoid commenting on company reviews on spaces like Glassdoor, but this time around – especially because we haven’t communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project – we’d like to elaborate on a few things.
First off, we’d like to talk about the departures. In 2015, when we released The Witcher 3: Wild Hunt, we were over 200 developers strong, and that was the core crew of the studio. Since then, we’ve almost doubled the headcount, and we’re still hiring. Do people leave? Sure they do. We always wish them all the best and respect both their decision and the feedback they give us as the reason for their departure. We are continuously working on making Red a good workplace for everyone, but we also have a set of values that constitutes who we are now and how we do things.
So, does a departure, even a high profile one, mean that the project is in danger? One would need to be very courageous to base the future of an AAA role-playing game of such scope on one person (or a few people). Every role-playing game ever developed seemed impossible to achieve at the moment we set out to create it. It took us five years to finish The Witcher 1; we had to make our engine to complete The Witcher 2: Assassins of Kings, and we had to entirely reinvent the way we made games to deliver an open world for The Witcher 3: Wild Hunt. When we start down the road to creating something, we know the destination, and we’re sure of one thing: even if something feels impossible, it doesn’t mean it is. And, as it turns out, most often things are perfectly possible, they just require a lot of faith, commitment, and spirit.
This approach to making games is not for everyone. It often requires conscious effort to “reinvent the wheel” – even if you think it already works like a charm. But you know what? We believe reinventing that wheel every frigging time is what makes a better game. It’s what creates innovation and makes it possible for us to say we’ve worked hard on something, and we think it’s worth your hard-earned cash. If you make games with a “close enough is good enough” attitude, you end up in a comfort zone. And you know where the magic happens.
Cyberpunk 2077 is progressing as planned, but we are taking our time – in this case, silence is the cost of making a great game. As always, many thanks for being so engaged in what we do. It’s all worth the hours we put in,” says Marcin Iwinski, the studio’s co-founder, and Adam Badowski, studio head on Twitter.
In short, they need time for a quality game. They don’t want to launch a run-of-the-mill or an average game, and they just stay silent to surprise us. Cyberpunk 2077 has no release date at the moment, but previously, we wrote about how it might be aiming for a 2019 launch. About Glassdoor, the duo referred to a review which asked to let those people who love making/playing those games develop them, asking the bosses just to go home and focus on their families…
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