Its managers claim the high development costs to discard this part of the game that was initially announced.
When the interesting Insurgency: Sandstorm was announced, its leaders promised that its multiplayer side would be joined by a story mode that would include individual and cooperative options to overcome a story centered on a woman enslaved by Iraq’s radical insurgents.
Now New World Interactive has announced by mouth of Michael Tsarouhas, the new main designer of the title, that is waived this slope for “the high costs of production” that would require and for the intention of the study to fulfill the promise of launching the videogame in 2018.
“The individual-cooperative campaign was an exciting opportunity for us as a team, however we felt that we had to make a choice.” At this time it is important for us to offer a complete cooperative and multiplayer experience, and we believe that is what we can do. give the best of ourselves, “said Tsarouhas in the official forums of the game.
Of course, they recognize that incorporating the story mode to the title could be reconsidered in the future.
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