Deep Silver‘s Head of Global Brand Managment, Huw Beynon said in a recent interview that thanks to the power of Xbox One X, they are able to do certain things that may not possible on other hardware.
Huw Beynon did an interview recently with Official Xbox Magazine and we learned that the power of Xbox One X opened up some new roads for the developers. Huw said the following in the interview:
“Generally, 4A’s goal has been to wring every last ounce of whatever juice they can find from the hardware that they’re building for.
The Xbox One X is going to allow us to do some things that I’m not sure we would be able to do on other hardware. So, for instance, we’re running in native 4K on the Xbox One X, and support HDR as well. I’m confident it’s going to look great on all platforms but I’m highly confident it will look better on the Xbox One X.”
Obviously, he talked about consoles, because 4A Games always tried to push the limits of the PC hardware and we already know that the game will utilise NVIDIA’s RTX technology (real-time ray-tracing).
Aside from this, he also shared some information regarding the feel and gameplay of Metro: Exodus:
“We wanted to create this sense of the passing of time. You’re going to spend several in-game days within any given level. You can use the rest houses to accelerate time and wait until nightfall or daybreak. You might come across an enemy encampment and it’s right in the middle of day and they’ve got sentries out there and they’ll spot you if you try to advance. Or you can wait until nightfall where you can then infiltrate more stealthily. You can change it to suit your tactics.
With Metro, we’re always trying to keep the player just on the wrong side of comfortable. It’s a game that can and should feel quite stressful at times. You should have these ‘I can’t believe I just survived that’ moments. The relief of having survived a wave of attacks or an onslaught just as you use up your last bullet or filter for the gas mask.”
Source: WCCFTech
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