The new Sucker Punch game promises freedom when facing its missions.
The team of Sucker Punch has highlighted that its promising Ghost of Tsushima of PS4 will give players the freedom to face their missions as they prefer, betting on direct action or, opting for stealth.
The authors of the inFamous series, which surprised the past E3 2018 with the first video demonstration of this action adventure set in feudal Japan, assure that it really “depends on the player” how he overcomes the different missions of Ghost of Tsushima. “It’s an open world game in which you choose the path,” continues the head of the study, Chris Zimmerman, who recalls that the game has worked “well with users of different styles.”
“There are fans who have a pure samurai style: they come in and say ‘come for me.’ And there are people who play as if they were ghosts, who do not want anyone to see them.” In both cases, Ghost of Tsushima works well, and is something that the development team itself will show throughout the adventure, with events that will “push you towards one style or another”.
Recently Sucker Punch praised the complex combat system of Ghost of Tsushima, at the same time praising the virtues of his new adventure as a true open world.
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