Shuhei Yoshida, president of Sony Worldwide Studios, admits that they are “projects too big to fail”.
In a conversation with the British magazine MCV, the executive Shuhei Yoshida, the boss of Sony Worldwide Studios, has explained the position of Sony with its exclusive for PS4. Admitting the enormous pressure they suffer when they develop a project of these characteristics.
“On the one hand, in the field of Triple-A, the scale and technology has grown so much that we make a huge bet every time we start a new project,” Yoshida acknowledged. “The results, when well executed, are an incredible fusion of art and technology, offering hours and hours of interactive entertainment with credible characters and imaginative creatures.”
“Due to the size of these investments, each game is too big to fail, they create enormous pressure when it comes to managing this type of production, they are the ones that make the industry move forward to become more and more popular and, frankly, I think we should continue raising the bar regarding the art of making Triple-A games, “explained Yoshida.
“On the other hand, I also believe that we are at a golden age for indie developers: Tools like Unity or Unreal Engine offer talented creatives and small teams around the world the opportunity to create great games that can increase the audience of these, “he said. “I’m a big fan of indie games.”
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