Epic Games’ player-keeping approach will be used by BioWare as well.
Last week, we discussed Anthem in detail due to the PAX West comments, but there’s more to mention. Casey Hudson, BioWare’s general manager, wrote something on Twitter that seems to go against Michael Gamble’s (Anthem‘s lead producer) comments. He said that Anthem would have an impact on future Mass Effect and Dragon Age games. Let’s see what Hudson said:
„Some weird stuff going around about how Anthem will influence our future games. Of course, when we do a Dragon Age game, it will be designed from the ground up based on what Dragon Age should be. Same with Mass Effect… Anthem is a specific thing that’s unique from our other IPs in many ways. What carries forward is what we learn about game design, which is a constant evolution.” Still, Mass Effect and Dragon Age might take a turn towards live services and co-op focus, both of which being a part of Anthem‘s gameplay…
At PAX West, PCGamer interviewed Gamble and Mark Darrah (Anthem‘s executive producer). They said that they would try to follow what Fortnite has started.
„Well, one problem that we’ve had with BioWare games is there’s a real reluctance to talk about what you’ve experienced because of the feeling of spoilers. But when you look at something like Fortnite, there’s this very shared communal storytelling going on, like with the purple cube or the missile or the meteor showers. People share this experience because they know everyone saw it. That’s what our world gets us. What we’ve never had before is the ability to have a shared experience we can all talk about and have storytelling on this communal level.
We can have one of the characters you’re already interacting with being like, ‘Oh, you know I heard about a big purple cube!’ And then you show the big purple cube, and then the big purple cube moves, and then oh my God, the big purple cube is whatever the hell the big purple cube is going to be,” Darrah said. „And we can do that without the players waiting for five, six, three, four, whatever months for massive DLC,” Gamble replied.
„So we are planning to do some seasonal content, bigger stuff. But then I think we need something more than that. I think what Fortnite, what Epic has done that others maybe haven’t figured out, is that they have seasons—big ten-week-long things—and then within that they’re like, we’re just going to sprinkle in something on top of that. What then you see is a lot of developers are missing is that second level of thing. They’ve got the season, and they hit that cadence. ‘We do five things a year, six things a year.’ But they don’t have that extra little bit of spice, and that’s what Epic has figured out,” Darrah says. „We have a full plan. Potentially even a third layer. We understand completely that as time goes on people’s interest in things will drop off and then the only people you’ll be able to get back are the ones who are super hardcore in the game. We don’t want that,” Gamble added.
Anthem will launch on February 22 on PlayStation 4, Xbox One, and PC.
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