Frogwares, known for their Sherlock Holmes video games, now works on something that we can call „promising”.
Dmytro Teplinsky and Andrew Kudriashov, the cinematic artists of The Sinking City, talk about in the sixth video update of The Sinking City how artists and film creators inspire their cutscenes. Thus, they also emphasised colours, lighting, and camera angles, which will affect us as we are in the middle of the story.
Kudriashov says that Charles W. Reed, the protagonist of The Sinking City, will have his sanity level displayed by the colour usage. As an example, using red in a scene would symbolise violence, as well as the colour of the blood. Teplinsky talked about lighting: he says it can tell a story on its own, and it also affects the mood. As we are talking about an H. P. Lovecraft-inspired, open-world investigational game, we can understand their approach.
The Sinking City will be out on March 21 on PlayStation 4, Xbox One, and PC.
Source: DualShockers
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