Serge Hascoet, Ubisoft‘s chief creative officer, also talked about battle royale in his interview with GameInformer.
„We don’t do as well in mobile because competitors are better than us. Now, everybody is talking about battle royale, but we think 15 different companies are making those games, and like mobile, only two will be successful. Many will be killed along the way; I don’t know which ones will survive. I am working with my team on what’s next. It’s important to understand why games like Fortnite are so successful, but it’s not so we can copy it. It’s to do something else, but with the same disruptive approach. So, we have plenty of ideas. We are testing a lot of ideas internally, and maybe only one will go to market,” Hascoet said.
He also brought up the multiplayer‘s possibilities in Assassin’s Creed: „We have many technologies, so it’s case by case, but Assassin’s Creed has no multiplayer mode, and that is very important for the social aspect of gaming, so we are looking for that. Also, when you want to change something in the world in our games, right now the player has to download 20GB. I want our game to become a place where there are many changes and new events. Even in Assassin’s Creed. We have to change our games’ agility. We have to consider mobile crossovers. There are millions of changes I would make. For example, the number of players. Today, our online technology could support 100 players, but at what cost? If we remove the crowd and stuff like that in Assassin’s Creed we could make online easier … it’s a case by case basis. If a project needs 100 players at the same time, then we can do it, but we need to find the added value.”
Ubisoft isn’t ruling out multiplayer, but they seem to go against battle royale, which we have seen in the past 1.5 years already…