Polish Techland has higher goals with Dying Light 2 than with the first game.
The December issue of EDGE will have an interview with Tymon Smektala, the lead designer of Dying Light 2. WCCFTech has taken a few quotes from it. Thus, we learned how one of the legends in the gaming industry, Chris Avellone (Icewind Dale, Fallout 2, New Vegas, Planescape: Torment, etc…) got involved with the game’s development:
„We knew that we perhaps didn’t have the expertise, so we wanted to work with somebody who did. We have a whole wall in our narrative team’s room devoted to presenting the relationships – sticky notes, pictures, print-outs with arrows connecting them. We believe the combination of those small and big choices will let players create their own version of the city, their own sandbox, a version that not only has a different narrative but a different kind of gameplay.”
Avellone helped with the game’s setting in his post as the narrative designer. Dying Light 2 will be set in the „modern dark ages:” „Everything is scarce, resources are scarce, there is nearly no technology, and if there is technology, it’s things that people were able to keep running after the fall. When you think of medieval times, all those things come to mind instantly. Intrigue, infidelity, harsh laws; you steal something, and your hand gets cut off. The relations between people, between the people in power and those not as fortunate, we’re using those archetypes in our story.”
The combat moves will also see an overhaul: „In the first game when you used parkour in combat, it was mostly as a finisher, like drop-kicking an enemy off a rooftop. In Dying Light 2 we’ve added a lot of moves that let you create an opening, to start an encounter or to do something during that encounter.” The doubled amount of parkour moves will also improve the synergy between parkour and combat as well.
Dying Light 2 will launch in 2019 on PlayStation 4, Xbox One, and PC, but Techland has stated that the team could delay it to 2020 if necessary.
Source: WCCFTech
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