David Polfeldt, The Division 2’s developer Massive Entertainment‘s managing director, had some ballsy comments to the EDGE magazine. WCCFTech has taken some quotes from it.
„If you look at the learnings we made from The Division, we know that people play the game in quite different ways. And people fall in love with different aspects of the game. The Division is expected to cater to quite a lot of tastes, which is never an easy thing. How do you create a game that caters to all that? The answer is that you have to create a monster game. I think this is a challenge for some other games that are in the same genre: you’re expected to deliver on a lot of different tastes and preferences. It’s really fun to do, but it’s not easy. And yet you also have to remember that Massive is a studio that is 20 years old, and we don’t want the easiest challenge. We want to win the Champions League. And yes, that’s really difficult, but that’s why it’s exciting to us,” Polfeldt said.
He also talked about how Massive Entertainment can be separated from other Ubisoft studios: „Massive is a little bit known, internally in Ubisoft, to have too much tunnel vision, and be very, very focused on our own stuff. There is a lot of exchange and lots and lots of conversations and sharing within Ubisoft overall, which I think is extremely healthy because there are smart people everywhere. But in general, we’re quite focused on what we do on our own. And I think we don’t compare our own stuff so much with other Ubisoft games; we’re looking much more at games that are made by other companies that we admire and can learn from, and also want to be better than. So I think our references are more, to be honest, whoever is the best in the world at the moment. I think that on a bad week, we’re considered to be a bit of a prima donna. On a good week, I think we’re considered to be Steve Jobs. And the pendulum swings back and forth between the two.”
He also talked about the other Massive project (pardon the pun), Avatar: he met James Cameron in 2012 before The Division was even announced. He revealed that there was a lot of trust-building between the parties before they signed a deal. He considers it a great challenge to put the quality of a two-hour movie into „up to 800 hours” of gameplay, which possibly means Avatar will use a games-as-a-service model, likely in an always-online setting.
The Division 2 also got a new trailer for the Dark Zone, and in case you like the game, you could acquire the open beta right now, as it runs from March 1 to March 4. The game will launch on March 15 on PlayStation 4, Xbox One, and PC.
Leave a Reply