Maths Will Decide The Movement Speed In Mount & Blade II: Bannerlord!

The calculations will always be right. (On paper at least. In practice, we don’t know yet…)

TaleWorlds Entertainment has published the usual blog post on Steam, which we quote: „The game, after all, can bring your party to a crawl but it should at least have the decency to explain to you why everyone and their cow can move faster than you on the map. Our previous titles were a bit lacking in the transparency department since they didn’t share much beyond the end result.”

You can check your speed on the info bar, and if you look into it there, you will find the reason what causes your pace of a snail. The maths and the algorithm enter here, and thus, you can figure out how you can navigate around the world faster… like with a horse.

You also have to make sure you are not having too much cargo with you, weighing you down to the ground. With more soldiers and animals, you can avoid moving with the speed of one pixel of a second… but the bigger armies are also slower, and thus, having more soldiers and horses could halt your progress, and having too many animals can also impact your tempo negatively.

So you have to plan and count to have the most efficient speed and not be slower than a two-stroke Trabant that has no wheels. Mount & Blade II: Bannerlord – which is in development for PC – has no release date announced yet.

Source: PCGamer

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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