Death Stranding Will Have Things We Have Never Seen Before!

Death Stranding is the most secretive game of the current console generation (and we don’t include games that seemingly have been killed off after a no-show for years – a prime example of it would be Capcom’s Deep Down!), and we don’t exaggerate.

Ian Cook, a member of a Scottish band called CHVRCHES, told Consolevania the following after having visited Kojima Productions (something that Norman Reedus, the actor of Death Stranding’s protagonist, whose name is Sam, has done recently, too – we talked about it): „Some of the sh_t he is doing with the new game is unlike anything I have seen anyone else do. I have no idea how he’s going to make it work but I am confident that if anyone can do it, Kojima can.”

Death Stranding, which uses the Decima Engine, borrowed from Guerrilla Games, has hit an important milestone in its development in March. Aki Saito, the marketing head of Kojima Productions, wrote the following back then on Twitter: „Death Stranding is not in its debugging stage, but combing all the game elements formed in the development tools into the game. So every day, Hideo’s playing the game on PS4, connecting, adjusting. It’s adding and taking out things at the same time. A key time in the development.”

Let’s hope that Death Stranding will launch this year on PlayStation 4.

Source: WCCFTech

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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