Indeed, Tim Schafer‘s (ex-LucasArts) studio, Double Fine, is also part of Xbox Game Studios.
Psychonauts 2 was initially planned to be published by Starbreeze, but after they hit the ground due to financial concerns caused by Overkill’s The Walking Dead (which was terrible at launch on PC, cancelling the console versions as well) underperforming, they were no longer able to continue to be the publisher. This is when Microsoft stepped in, and – similarly to Obsidian – they will allow their multiplatform title to launch on the PlayStation 4 as well, which means Psychonauts 2 will not skip Sony’s console as the development started before the acquisition. With this move, Xbox Game Studios is now at fifteen studios, and we think Microsoft will continue the expansion this year. (It was mostly done by THQ Nordic this year, and they have also shopped a lot in the past 18 months or so – they seemingly kicked into a higher gear after buying Koch Media, who also owns Deep Silver.)
Psychonauts 2 was also part of Microsoft’s E3 conference, and this game was also part of the fourteen games that Xbox Game Studios showed. As the game was announced over three and a half years ago (!) (it was at The Game Awards 2015…), it’s about time to get close to completion, but seeing the platformer’s first gameplay, it might need some time. (It looks good, though…)
We don’t know how much time is needed, though, as Psychonauts 2, which is in development for PlayStation 4, Xbox One, and PC, has no release date announced yet. (Microsoft should frankly fund a Switch version as well – that platform should get more platformers other than Mario…) It should be released by the end of 2019. The second video below has Tim Schafer, the head of Double Fine Studios, announcing the acquisition.
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