Google’s streaming service caught the attention of thousands of developers, even though there are several months until the service starts in most major countries of the world.
Sam Corcoran, Google’s technical account manager, revealed at the Develop Brighton event that over four thousand applications have been received so far in regards to the Stadia Partners program, and he expressed that in order to curate good content on the Stadia, a human reviews each application. (This is an approach that YouTube should be also using in our opinion.)
„We’ve had more than 4,000 companies apply for access to Stadia and every single one of them is reviewed by a human. Someone is reading, so put some thought into that application. What I’d really recommend – and what is always well-received – is having a good think about the access the Stadia provides, which allows people to play across all these different endpoints and hopefully can widen the range of players that can engage with your game. Think about if that does anything particular for your game. If access from any device has an impact on the design of your game. And also, what new opportunities are out there thanks to that ease of access,” Corcoran said.
The number does not mean that these many developers are working on games for the Google Stadia, which makes sense – some developers are waiting to see the service in action to decide whether they want to join Google’s party or not. And previously, we wrote about how the Stadia could provide much more realistic physics simulation than on local hardware, too. There are possibilities, but we need to wait until we can experience the service ourselves.
You can apply to the program here. Google Stadia will launch in November in most major countries.
Source: DualShockers
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