MOVIE NEWS – Sam Lake points out that his team had nothing to do with this Hollywood production of Max Payne.
Like so many other licenses in the video game world, this great series was adapted to the big screen with Mark Wahlberg in the leading role, but in the line of other productions of the style, the film was not especially good. Rather the opposite. What does the Remedy team think of her? The main screenwriter of the mythical Max Payne and Max Payne 2 recognizes that he felt “quite disconnected” from the project.
“It made me happy that there was a movie, and I think it was worth celebrating,” said Sam Lake on an IGN show. The creative responsible also of Alan Wake or the promising Control has cited the differences between telling stories in a video game and doing the same in the cinema, which he believes was one of the main reasons why the film did not come to fruition.
The Max Payne saga was born as a tribute to film noir, so a kind of twisted circle of films was created influencing a video game that, in turn, ended up influencing To a movie. “The interesting thing for me is: ‘What makes it exclusively to be a video game? What is that essence that you should take with you to the movie?'” Veteran Sam Lake questions. “‘And how do we get it to work in a different medium and stand out by itself?’ That is an interesting question and this reflection may not be taken into account in the Max Payne movie. ”
Since the whole team of Remedy is currently immersed in the development of Control since the launch of the great Max Payne 3 there has been no more news related to this fantastic action series.
Source: IGN
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