The Tales RPG series, which launched nearly 25 years ago on the Super Nintendo, also was at the Tokyo Game Show with the new instalment, Tales of Arise.
Tales of Arise, which will use Unreal Engine 4 instead of a proprietary engine, started its development before even Tales of Vesperia: Definitive Edition launched, and this game’s goal will be succession and evolution, challenging the traditions of the previous games, and Bandai Namco also wants to gain the attention of younger players, too.
„The theme is to hopefully offer “a highly immersive experience.” As one representation of that, we are further enhancing things such as the performance and actions of the characters to have players feel as if, “this character lives in this world.” With that approach, we’re combining fields and characters depicted in a watercolour style, as well as increasing the body size of characters to look more human. We’re putting a particular amount of effort into motions. Like even if you turn around, the character will not instantly rotate—it’s more realistic in that the character will first twist their body before turning around,” Yuusuke Tomizawa, the producer of Tales of Arise, told Famitsu back in June in an interview. His words might be seen down to a tee in the Tokyo Game Show trailer, too. (At the end of it, they hint at a new character.)
At the TGS stage event, they also revealed that Astral Force is an energy that resides in all life and things. People from Rena (the planet floating above Dahna – Alphen, the protagonist is from Dahna, and the other main character, Shionne, is from Rena) can use Astral Artes, which are magic that utilizes Astral Force. The user’s eyes shine when using Astral Artes. The Fire Sword that Alphen wields is a power manifested by Astral Force. Since the sword burns the wielder, it can only be used by Alphen, who does not feel pain.
Tales of Arise will launch in 2020 on PlayStation 4, Xbox One, and PC.
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