A game running on Google Stadia will become more responsive than on local hardware, Google claims. Now that is one bold statement.
Majd Bakar, the vice president and head of engineering for Google Stadia, told the EDGE magazine in an interview that Google’s goal is the „negative latency,” in which, for example, a game on the Stadia would see us firing a gun faster than on a local machine, say, the PlayStation 5.
„Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally, regardless of how powerful the local machine is,” Bakar said in an interview that WCCFTech cited.
„Our platform and infrastructure allow for techniques that create additional time buffers. We can generate frames in less time than it takes consoles or PCs, and with our machine learning experience, we have built models to help with the prediction and generation of content faster. This counteracts the impact of network distribution time,” Bakar told Wired.
He also talked about the VP9 codec (a video codec, just like AVI): „The VP9 codec is open, but in Stadia’s case, we do special work in the encoder that makes it super fast. That encoder still follows the VP9 standard format, so every VP9 decoder out there can read the streams. But our encoder is specially optimised, making it much faster. We put a lot of special sauce in there.”
So if the Google Stadia will be faster than a PlayStation 5, it will require a laboratory environment to happen, as the distance from a data centre could negate said advantages. The Google Stadia, which lost the recently delayed (and discussed) Doom Eternal from its launch lineup (but got Red Dead Redemption 2 in return), will start in November in several countries.
Source: WCCFTech
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