Taylor Kurosaki, the Call Of Duty: Modern Warfare game’s narrative director, has defended the dev team for using events that happened in real life in an interview with GameSpot.
In Call of Duty: Modern Warfare, there’s a road called Highway of Death. This road is leading to the mountains, and, according to one of the characters in the game, it was bombed by the Russians (depicting them as the antagonists is the reason why the game has been review bombed by the users…) to make sure that nobody could escape.
This road was bombed by the Americans and their allies in the first Gulf War in real life because they didn’t want the Iraqi soldiers to retreat via this route. However, many eyewitnesses claim that many families, immigrants, and non-combatants have been killed in the bombings… and the fact that the Russians are named as the bombers in the game is claimed by a few people as a rewriting of history, but Kurosaki says that it wasn’t Infinity Ward’s goal.
„I think you could probably find many instances of the words ‘high of death’ being used in a lot of cases. The reason why Urzikstan is a fictional country is that we’re taking themes that we say play over, and over and over again over the last 50 years in countries and locations all over the world. We’re not making a simulation of one particular country or a particular conflict, these are themes that play out over and over again, and with a lot of the same players involved. We don’t portray any one side as good or bad. If you go back and start from the beginning of the mission, Farah talks about this location – as the Highway of Death – before the mission takes place, so the Highway of Death is not what came out of that mission, it was already that. If you look at the environmental storytelling, there’s already bombed-out vehicles and all kinds of things that are relating to previous episodes,” Kurosaki said.
So Infinity Ward did not have bad intentions, but they divided the community nevertheless.
Source: VG247
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