The live-service Diablo (we can call the game as such, as it will require a constant Internet connection on both consoles and PC) will change its PVP (player versus player) approach compared to previous titles in the series.
„PvP is something we’ve been thinking about and working on since the very first Diablo. It’s something that’s been a long time coming – you’ll have to go back to Diablo II to find it. We’re in the middle of prototyping some really interesting approaches to player versus player – and we’re just about to lock them in.
The implications of this big, social, connected open world… that’s something you’re going to understand more as you play. The tech that allows us to run a massive open seamless world, and what that allows us to achieve, is an order of magnitude greater than anything we’ve ever done in Diablo before.
One of the challenges we had in making this game was staying true to Diablo, Diablo II and Diablo III while pushing what all of those games stood for to the next level. But I think we managed it – look at what we’ve done with the class refreshes. We took the Druid from Diablo II but brought it back even better. Now he’s flanked by wolves and shapeshifts into the werebear, the werewolf. And because it’s Diablo, we dial it all the way up to 11, too – we have shapeshifting, but we also have crazy nature spells to complement that,” Allen Adham, co-founder of Blizzard, said in the January issue of EDGE in an interview, which was quoted by WCCFTech.
After Diablo III limiting PVP to an arena, BlizzCon 2019-announced Diablo IV will go back to full-scale on PlayStation 4, Xbox One, and PC, although a recent leak believes the game is also in development for PlayStation 5 and Xbox Project Scarlett, with a beta happening next year.
Source: WCCFTech
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