Blizzard has already hinted at how Diablo IV will be expanded post-launch content-wise.
„Once we saw the art we were inspired, [Lilith] was a character that we could build a story around. What we love about Sanctuary is that we’ve already planted these seeds. There’s a rich backstory found in novels and lore books, so we decided to look closer at the creation myth. We felt that we’ve fought Diablo before, and Diablo always comes back – so, it was a case of, what other bullets do we have on the table just lying around,” Luis Barriga, the game’s director, told Ausgamers.
John Mueller, the creative director, had a better metaphor: „Diablo IV is like the first chapter of a book. We want to tell a big story and we want to tell it, hopefully, for a very long time. Treating this like the first chapter of a book and Lilith as a key character in this story, it feels great knowing that there are still all these other characters that could come back in the future. Or, new characters that we haven’t seen before. It also changes up the formula. In [Diablo III:] Reaper of Souls if you go up against Diablo, after playing to max level – it’s a battle that’s almost like a minor speed bump. Malthael became the real boss. So, it’s also, what if we don’t bring him back right away? And instead, take the time to explore some of these other characters first,” Mueller added.
So don’t be surprised if Diablo IV’s base game will not have Diablo until a DLC or an expansion (as it will be a live service game, with a constant Internet connection as a requirement, and not just on PC like in III). Diablo IV, which had a big rumour post recently, is currently announced for PlayStation 4, Xbox One, and PC.
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