The French dev team finished Life is Strange 2 roughly two weeks ago (and it wasn’t as memorable as the first game), so it’s no wonder that GameSpot already asked the team’s Jean-Luc Cano and Michel Koch about a possible sequel…
„That’s what I think we would personally like to do: a brand new story, of course, Life is Strange is owned by Square-Enix so it’s a Square Enix decision,” says Koch, Life is Strange 2‘s co-creative director. The team has done a lot of research regarding the two protagonists’, Sean’s and Daniel’s dialogue – they also believe that Life is Strange 2 was a bigger challenge than the first one as they had no pop culture references this time around -, so they put more emphasis on the research and to talk with people about their stories. (Also, Dontnod says that bringing Life is Strange to the Nintendo Switch is Square Enix’ decision – but seeing how the hybrid platform is successful, it’s a question of time.)
„So, when we started to work on the game almost four years ago, we always started by thinking about the big story – like the big story beats and structure, and what will happen to the brothers throughout the five episodes was written almost right in the beginning. But of course, when we work directly on the game there are a lot of different reasons why we might need to adjust. There is, of course, production issues where sometimes we might reduce the length of an episode because of costs and because maybe it was too long in the way we were envisioning it. We can also look at player feedback when an episode is released and see what worked best, what didn’t work as well. I don’t think that we changed much from that feedback during season 2 but definitely, it adjusts how we write or how we create some smaller choices,” Koch added.
So the ball is now in Square Enix’ court. (As well as in our wallets – supply and demand…)
Source: DualShockers
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