Hideo Kojima had a strong vision about Death Stranding before even its development has begun.
On Twitter, Kojima wrote the following in Japanese: „When I was writing the concept [for the next game – we discussed this subject the other day], I found old materials on my computer. Nostalgic… Presentation material of Death Stranding.”
We can see three sections on the first image: „Making a path – Rely only on yourself, and plow your way forward through the desolate wasteland. Following existing footprints – Footprints are left behind on routes walked by other players. You can use them to find your way. These footprints eventually turn into a road – Routes walked on by many players eventually turn into a „road.” Once the path is cleared, it becomes easier to travel by car.” It already proves that the creator of the Metal Gear series had strong ideas of Death Stranding as early as 2015 (we are merely guessing here, as we don’t know WHEN this documentation was created!), or maybe a bit later.
The second image has the plot synopsis: „Sam crosses America from East to West, reconnecting an isolated world. Armed with „sticks,” you defeat those who oppose you, but the roads, bridges, and buildings you build along the way, as well as vehicles, can be shared with other players. The roads and bridges you discover were built by someone else. Thanks to these traces of human activity, you realize you’re not alone – and this feeling connects everyone, like a rope.” The images below it are self-explanatory, visualising what Kojima wrote about the story and the gameplay.
Death Stranding, whose official PlayStation 4 sales figures are not published yet, will get its PC port in the early summer of 2020.
Source: WCCFTech
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