Twenty (twenty-one) years of improvement, and even last year’s Resident Evil 2 Remake has been added to the comparison.
Resident Evil 3: Nemesis, which first came out on PS1, started to take a turn away from the first two titles in the series, as it was more action-oriented, but it kept the tank-like controls. Visually, it started to reach the limits of the PlayStation (as the console has been out on the market for roughly five years), and it had replayability, too. In the Mercenaries mini-game, you could control one of the three UBCS mercenaries, namely Nikolai, Mikhail, and Carlos. Your goal was to go from the train in downtown to the warehouse in the southern parts of uptown, and depending on your performance, required time, and saved civilians (as on PAPER, that was Umbrella’s order for the team: save Raccoon City’s survivors!), you got money that you could spend on getting weapons with unlimited ammo in the base game. (So if you wanted Jill Valentine to have an unlimited RPG to blast Nemesis away, this is how you could do it!) However, this will not be in the remake.
Visually, Resident Evil 3 Remake will look strong, as the RE Engine, previously used in Resident Evil 7: biohazard, Resident Evil 2 Remake, and Devil May Cry 5, has improved, and Capcom possibly built it to be even stronger on the next-gen consoles (PlayStation 5, Xbox [Series X]). The PS1 original is nowhere near, as expected, but the Remake stayed close to the original (aside from Jill’s changed face – the actress behind it was previously discussed), but Carlos will be a playable character several times throughout the story (as discussed yesterday). You can also compare Jill’s „last escape” (the Japanese subtitle of the PS1 original) with Resident Evil 2 Remake, too: the Raccoon City Police Department is a point both games include, although with changes in 3 (as it plays both a day before AND after the events of 2).
Resident Evil 3 Remake and Resident Evil Resistance will launch on April 3 on PlayStation 4, Xbox One, and PC.
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