Gran Turismo: 60 FPS Is Not Enough! The Aim? 240 FPS!

Kazunori Yamauchi, the producer of the Gran Turismo series (as well as its creator…), who also is the head of the dev team, Polyphony Digital, says that the next generation will need a better frame rate than sixty frames per second.

GTPlanet reports about an interview with Yamauchi, who expressed his vision for the future of Gran Turismo. „Rather than a spatial resolution that you’re talking about, I’m more interested in the advancements we can make in terms of the time resolution. In terms of frames per second, rather than staying at 60 fps, I’m more interested in raising it to 120 fps or even 240 fps. I think that’s what’s going to be changing the experience from here on forward,” he said. So in other words, we’d see four times as many frames as we do now in Gran Turismo Sport on PlayStation 4, which would indeed make the experience quite „fluid.”

Yamauchi also mentioned how the console generation changes brought more performance: „Going from PlayStation to PlayStation 2 there was a hundred times the performance difference between the two console generations. An advancement like that is no longer possible.” Indeed, nowadays, we won’t see as much improvement. Rumours say that the TFLOPS computing performance will be about four times higher on the next-gen consoles than on the current ones. The first two Gran Turismo games did bring out the best of what the PS1 could do back in the late 90s and in 2000.

While Yamauchi didn’t say, we can expect the next Gran Turismo to be in development. It might be a numbered title, but we have yet to see. Some rumours said it could be a launch title for the PlayStation 5, but it seems farfetched. The game has to be in development, but we’ll see when it gets announced.

Source: WCCFTech

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