Microsoft Flight Simulator 2020 – Every. Landing. Strip. On. Earth. Asobo Studio (A Plague Tale: Innocence) is not messing around.
The developers revealed in the Feature Discovery Series dev series’ newest instalment that they used Microsoft Flight Simulator X’s database as a starting point. However, that is a game from 2006 (which had incredible system requirements at the time), so Asobo had to more. FSX had 24 thousand airports (or at least landing strips), yes, but since then, we have more. Around 37 thousand, to be exact. And Microsoft Flight Simulator 2020 will have all of them.
„Because some airports deserve more attention, we made a selection of 80 airports based on the most played and busiest ones. We gave these airports more realism by naming the taxiways and signs according to official IDs and providing them more accurate surface definition. Beyond that, to take things further, we created a top-level category. We defined the final selection made of iconic airports and dress them up to reach a new level of realism in flight simulation. We created and placed unique buildings and props matching reality, transcribing the identity and their engines, and we even terraformed some landscapes to nest them in their real environment,” Sven Mestas, the lead game designer explains. So they will use the Gran Turismo model from the PS3 games: some cars were „premium,” but most of the other vehicles have been straight lifts from PS2’s Gran Turismo 4.
Microsoft Flight Simulator 2020 will start first on PC, but we have no idea when. There will also be an Xbox One port, and we believe the Xbox Series X will also see Asobo’s game. The studio says the game is highly scalable due to its engine, which also supports ray tracing. Not VR yet, though, but the studio says this is „high priority” for them, as fans requested it a lot.
14 years after FSX, it is indeed time for something new.
Source: WCCFTech
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