Square Enix, the publisher of Outriders, says we shouldn’t write down People Can Fly’s game just yet.
„When People Can Fly first envisioned Outriders and started putting the first pieces of it altogether, the idea was to do sci-fi a little differently to the current day trend. One of the game’s basic principles is to meld the science fiction frontier setting of an unexplored, alien planet, with the visceral grittiness of warfare.
From day one the team had a strong focus on narrative and story and with Outriders, we wanted to craft a science fiction universe which was far more than just window dressing. We want to build lore that has depth and creates discussion and conversation,” Square Enix’ community manager, Toby Palm, wrote on the PlayStation Blog.
So they don’t want to do a Potemkin village (which looks good from the outside but on the inside, the situation is much worse than at first glance) with the game, which has „Leave Humanity Behind” as a tagline for a good reason. However, we’ll only see that (and how it has several different layers) as we play the game. People Can Fly has written the lore for nearly 200 years (from 2020 to 2209), explaining the Earth’s demise that is caused by economic and political issues. Outriders also builds heavily on the narrative, and we’ll find a „treasure trove” of extra lore while playing. (Also, there’s the possible Marvel link, if you think about it: Outriders is also a name of some aliens that do the dirty work for Thanos. We say nothing else.)
The cooperative TPS-RPG Outriders will launch this Holiday season on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, and PC. (You can play together with up to two friends.)
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