Half-Life 2 Episode 3? Left 4 Dead 3? What happened to them?
Dario Casali, a level designer at Valve, answered these questions in an interview with IGN: „After working on Half-Life 2 for six years we decided we didn’t want to go dark for so long. That’s why we started doing the episodes where we thought, ‘well, we have the stable technology now. We understand the characters, we understand the story, we have most of the mechanics. Let’s just bite off little chunks and then release more often. We think players are going to prefer that from waiting six years and going through however many delays we went through’.
We found ourselves creeping ever forward towards, ‘Well, let’s just keep putting more and more, and more, and more stuff in this game because we want to make it as good as we can’, and then we realized these episodes are turning more into sequels. I think at that point we realized, ‘Okay, maybe this episodes thing, it was a good concept, but we’re not executing well as far as getting things out quickly enough’. [Also] we didn’t want to make that same Half-Life 2 mistake again of working on Source 2 and the next Half-Life game at the same time, because that created a lot of pain the first time we tried to do that,” Casali said.
He also explained the reason behind the no-show of the next possible Left 4 Dead: „We used parts of a Left 4 Dead level as the first bit of level geometry to start building in Source 2, so a bit of that got out. It was essentially a rendering test, and people thought that meant we were working on Left 4 Dead. We built lots of different things as part of building technology in Source 2… There were groups here who would generate a product in mind that would attempt to be a target for Source 2, and so a couple of those were Left 4 Dead-related things, but none of them reached the point where we were like, ‘now this is a product team that we’re going to build a big product around.’ They were more tools for moving Source 2 forward,” he added.
So they were overly confident with Half-Life, and they were didn’t get further than experimenting with Left 4 Dead. Still, Gabe Newell and co are afraid of number three.
Source: WCCFTech
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