The developers of Scorn think that the CPUs will offer far more technical and quality improvements than the SSDs in the next generation.
MSPowerUser interviewed Ljubomir Peklar, the director of Scorn. It was one of the few games that got our attention – it got crowdfunded on Kickstarter in 2017, but we haven’t heard much of the first-person survival horror for a while after that. The game, inspired by H.R. Giger, was discussed last week.
„Everyone is touting the SSD as the next big thing, and yes SSDs will help a lot with loading and moving assets, but the biggest culprit that is creating problems in the current generation is the CPU. That’s where the biggest next-gen difference compared to current generation will come from,” Peklar said. The leap in the CPU from the current generation’s PlayStation 4 and Xbox One (AMD Jaguar-based) to the next-gen’s PlayStation 5 and Xbox Series X (both will use an AMD Ryzen Zen 2-based processor) will be big.
Why isn’t there a current-gen version of Scorn? Why is it just in development for Xbox Series X and PC (Steam, Microsoft Store, GOG)? „We didn’t want to bring Scorn to current-gen consoles because we want our game to be played at 60FPS. That would be close to impossible without big sacrifices. Next-gen is about responsiveness, smoothness and a lot less time-wasting. The problem with these features is that they are not easy to sell in videos or screenshots,” Peklar responded. He also said the following about the Inside Xbox event: „Microsoft had some messaging problems. People expected multi-million AAA production games to show off next-gen visuals and, most importantly, gameplay showcases.”
Serbian Ebb Software‘s game, Scorn, will launch this Holiday season on Xbox Series X and PC.
Source: WCCFTech
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