Arkane Studios‘ game will try to benefit those who are antisocial in gaming.
One island. Eight targets that you need to kill as an assassin in twenty-four hours. Another assassin will chase you meanwhile. One of them will be controlled by the artificial intelligence (AI) by default, but there is a chance to invade someone’s game, meaning the character named Julianna can be handled by another player instead. Thus, the question of whether the experience could be different due to the invasion from the offline confrontations is reasonable.
„We wanted to have this element of chaos that was not the player in the huge gear of the game. You know, in a stealth game, normally the player is the chaotic element and the rest is part of machinery like a clock. So at first, we posed [Julianna] as an NPC, and then we concluded that it would be more interesting if the villain of the game, the main antagonist, could be handled by another player. So, when you play for the campaign, in some areas it may be Julianna, and it may be an AI or it may be another player.
She is one of the objectives, and she is a little bit more unpredictable than the rest of the targets. So even if you play offline you will also receive that at a high level. She is less predictable than the rest, and will surprise you when she uses the same skills that the… Yes, she surely uses many of the skills a player would use in handling Julianna. So, overall, [experience] is the same, it’s the same idea in practice. Of course, the range of unpredictability and the strategies I employ will not be as wild as what a player would bring, but their role will be the same in the game,” Dinga Bakaba, the director of Deathloop, said. Stealth game… like Dishonored, Arkane’s previously created IP.
Deathloop will launch this Holiday season on PlayStation 5 and PC. There is no exact release date yet, as the game is potentially going to be a PS5 launch title. The experience will have to be tested to see if it is different offline or not, though.
Source: 3djuegos
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