Hangar 13 wants to do something useful and comfortable at the same time.
Haden Blackman, the studio’s president and chief creative officer, was interviewed by IGN, and he said the studio is working hard to expand Mafia: Definitive Edition to have more content than the 2002 original. „We have several people on the team who worked on the original Mafia, and they saw it as a good opportunity as we were bridging the gap between Mafia 3 and the next project we’re working on,” he said.
This is what we call a non-official, but an official announcement. What else can Mafia: Definitive Edition tie Mafia III to? A new Borderlands? Forget about it. It’s the next Mafia game, and he just didn’t want to call it as such. How do they want to use a story from the 1930s to be a bridge between a plot set in the 60s and one possibly… after it? Past characters that will grow to be the lead characters in Mafia 4? Or will they include the parents of them in the first Mafia’s remake? We have no idea.
When the game got its first gameplay footage revealed earlier this week, we wrote the following: „If you played Mafia III, you will recognize it all: Hangar 13 has essentially taken the gameplay and the engine of that game and modified it to the location and story of the first instalment. And it might not be a better result than with the original, where the gameplay might have been intentionally a bit clunky: Tommy Angelo, the cab driver-turned-gangster wasn’t meant to be part of the Salieri crime family, so his aim wasn’t the best, plus he died fairly quickly from a round of Tommy gun bullets…” And we still see Mafia III under a new coat of paint, and it might still use FMVs for the cutscenes to hide the loading with less than optimal results.
Mafia: Definitive Edition, part of the Mafia Trilogy, will launch on September 25 on PlayStation 4, Xbox One, Google Stadia, and PC.
Source: PSU
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