Gran Turismo 7: 4K, 60 FPS? Not Impossible

Polyphony Digital‘s next game might not be a technological disappointment as Demon’s Souls pre-release version turned out to be.

We mean that Bluepoint Games’ and Sony Interactive Entertainment Japan Studio’s remake wasn’t running at 4K and 60 FPS but only 1440p. Perhaps this is why Kazunori Yamauchi’s team is saying that Gran Turismo 7 will be serious: the game’s PlayStation Store page revealed new details about the game, plus there are few new images that you can see below.

„Stunning visuals: Marvel at rendering quality through ray tracing, with support for 4K, HDR, and a targeted 60 FPS frame rate. Fast loading: Go to race events quickly, gather in lobbies and receive friend invites extremely quickly with an ultra-high-speed SSD. Select from a huge variety of cars with no load times.

Adaptive triggers: Feel the contrast in brake pedal weight at different sensitivity ranges, the vibrations from the ABS and variation in throttle pedal weight on different types of cars. Haptic feedback: Experience the feeling of your tires connecting with the road, and subtle bumps on the road surface. Tempest 3D AudioTech: Sense the position of other cars and drivers around you through sound. Hear clear 3D Audio positioning and spatial expression of depth and height in replays,” the PlayStation Store writes. So there will be ray tracing, but the way it’s worded, it might not allow the game to run at 4K and 60 FPS next to it. We have to wait and see how it works. The rest seems to be on par what you could expect from the new GT game.

Gran Turismo 7 has no release date yet, but it’s rumoured to be a PlayStation 5 launch window title. So it might arrive in the next few months.

Source: WCCFTech

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